

I'd suggest spending a bit of time looking through the various instances to get a feel about how they work. There's two parts to any item, the instance for the item which provides the ingame functionality and the editoritems.txt entry which defines its behaviour inside the editor, what properties it has and things like that. I'd recommend reading through this thread, there's lots of info there. It's not hard to make mods, provided can use hammer. No style currently has an actual Wheatley monitor, I'll add it to the Wheatley style once that's made and released. Quote from TeamSpen210 on October 20, 2013, 1:22 pm Players will slide off of the camera in Refurbished Small Observation Rooms. Checkpoints will not close their front door if an object is placed between it and the fizzler. Added the second door for P1 Style Chamberlocks (Whoops.) Adjusted lighting in P1 Style Checkpoint, and changed droppers to use P1 style versions (both checkpoints). Added files for some checkpoint instances.
#Portal 2 bee2 addons update#
When the next update is released, the readme will show a message (only when actually open). Neurotoxin will permanently shut off when players get inside the exit door. Neurotoxin vents have been modified to be cheaper the activation radius is now only visible in the editor. A quote list has been added to describe how the extra quotes in the various styles are picked. This is not finished, some items remain clean styled, and Coop exit corridors haven't been styled yet. Added first version of Overgrown Style, featuring a heavily damaged Aperture overgrown with plants. All Valve+BEE1+HMW items finished for Overgrown Style. Custom indicator lights for P1 style, to make them appear smaller.

Better P1 style crusher, piston platform and buttons. Added custom model for P1 styled storage cubes, companion cubes, spheres, pedestal buttons and laserfields. Fixed floating cubes on Overgrown piston platforms. Fixed Overgrown reflection cube packing. Fixed bug with Overgrown track platform rails. The overgrown style elevator screens are less random, they match Cave's PTI dialogue (If you heard them all, the video screens will be random). Improved Overgrown style observation rooms, the sound should be quieter and the flickering can be completely disabled by turning off "start enabled" in the large observation room. Black texture added behind fizzler, so they look nicer on white walls. Clean Style Fizzlers should now retract properly if they didn't before. Fixed crash in P1 Coop if cubes are present in the map. Retractable Pedestal Buttons use the correct Overgrown instances instead of Art Therapy ones. Change: Caged Turrets will no longer have the grating explode, this should make it less likely the turret will not be able to shoot through the grating. New P1 Style Angled and Clear Panels that use pistons instead of robot arms. Brand new Portal 1 Style Coop entrances and exits, using lifts to transport players to and from the level.
#Portal 2 bee2 addons archive#
Remove the old documentation from the archive Make Clean Fizzler models animate correctly Prevent ball lines from playing in Clean - Quiet Fix hovering debris in Overgrown Entrance Elevator Dropper version of PortalCombat's Sphere Cannon Diagonal Laser and High Energy Pellet launcher I don't advise using these files unless you are willing to have your maps break. See the GitHub repository for WIP items, styles and changes. You'll need 7-zip to extract the archive. Thanks to Skotty (High Energy Pellets, Bumbleballs and Catapult Cubes), Moth(Bumbleballs), SoundLogic(Catapult Cubes) and PortalCombat (Sphere Cannon) for creating the original versions of some items, which I have made PTI compatible and restyled. There is also a debug Unlocked style to allow adding or deleting the mandatory entry/exits and observation rooms. I now have an Overgrown Style, replicating the dilapidated Aperture seen in the first few levels of the singleplayer campaign. I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. It is compatible with Radelite's addons, providing styled versions for the Ratman Style. All non-logic items are fully styled for all the default styles.

#Portal 2 bee2 addons full#
Some help is available in the right-click info panel, but consult the Readme for full instructions. These items mainly are rearranged or special versions of existing items. Quote from TeamSpen210 on August 24, 2013, 3:48 am
